Games are categorized as “any interactive activity that generates a series of responses based on an invitation to participate in play.” For computer games, video games and computer games software, see Computer games. These may include board games, word games, sports games, trivia games, motor games and musical games. For other applications, such as board games, see Board (board game classification). For games played with physical skills, see Physical skill games. For musical games, see Musical games.
Strategy Games: Strategy games require players to develop strategies and plan to win. Some popular strategy games include Monopoly, Risk, and Chess. Strategy games use abstract thinking, problem solving, and memory to win. Examples of these games are Risk, Chess, and Viticulture.
ARPGS (andalsions, battles, and occupations): ARPGS generally require players to interact with digital representations of characters, using a keyboard and mouse for turn-based interactions. Some examples of classic ARPGs are Baldur’s Gate and Age of Empire. The majority of these games use some type of abstract strategy to achieve goals. For example, tiles may be used to represent military units or food points can be subtracted from each player’s tile bank to uncover hidden treasures. Examples of classic ARPGs include Space invaders, Candyland, Backgammon, Stratego, and chess.
Game Theory: Game Theory is a branch of mathematics which postulates that any system of action can be described by a set of game theory equations or formulas. The most well known game theory is that of Prisoner’s row, which states that all the possible strategies for every possible situation can be derived by applying a simple strategy to each and every instance of player interaction in the game. Other theories of this type include the following: Greedy strategy, Information strategies, Planning strategies, Reconstructive gamblers and the Information cascade. The main article on this topic can be found at the Wikipedia.
ADDICTIONAL CAPITALISATION: Addiction, also known as CAPITRIOUS CAPITALS, is a psychological disorder characterized by compulsive behavior, usually triggered by negative outcomes. ADDICTIONAL CAPITALISATION is closely related to addiction; however, addiction has a significantly longer incubation period than addiction. Addiction is based on the theory that players become overly attached to certain game pieces or tokens and are unable to let go of them. Addiction is closely related to addiction, however, addiction only develops over time while addiction causes immediate gratification. An example of an ADDICTIVE board game piece would be a Mafia Wars piece which glows red when using and green when not.
GEMATA: The main article on this topic will focus on the most common tokens used by players of ALL ages in GAMES. The most popular types of GEMS are LUXUS, JARS, CARDS, HOARD and BIONS. The Luxury token is used in GAMES, just like it is in real life to give players extra points for a game’s complete completion. Jars are usually small, plastic containers that hold a variety of things, including spices, nuts, flowers, coins, and other items.